ARGs
In issue 171 of Game Informer they cover Fallout 3 (which I’ll be covering a bit later), but within the other sections of the magazine rests a very good overview on the history of the ARG. Look out for the issue if you can, years as an EB-Games employee meant peddling an awful lot of subscriptions for Game Informer, but in this case I do so without financial interest.
A quick but not necessarily thorough search did not yield an online archived version of the article, and interviews from the article require a subscription. I’ll give a barebones rundown on the ARG and links for further research.
ARG is not just the noise one makes while stuck in the 405 or 10 but additionally serves as an acronym for Alternate Reality Gaming. Players are fed a series of puzzles, clues, seemingly unrelated websites, interact with actors, and even told to answer payphone calls at appointed times.
Microsoft promoting the 2001 film A.I ran a campaign called The Beast. Participants were meant to follow clues and so forth dealing with the murder of a fictional scientist Evan Chan. “There were other games that pretended to be real.” Said Adrian Hon, of Mind Candy (GI 171). “There were other games to use different media. But The Beast was the first to get it really right.”
An ARG should ultimately enthrall a very large group of players, keep them occupied for months, and then through difficult deduction guide them to a product. Notable ARG projects include the I love bees campaign (Halo 2), Perplex City, Year Zero (NIN album), and of course the Beast.
How does a ARG narrative differ from traditional games or media?
“We first write a story, create all the evidence that would exist had the story taken place, and then throw out all the story and hide all the shards (the evidence) around the physical and digital world.” Said Jordan Weisman of 42 Entertainment (GI #171).
In the course of examining community sites such as the Cloudmakers and the Alternate Gaming Reality Network it becomes apparent players become deeply immersed and involved in the experience. The community has come to expect even more complex puzzles, ciphers, and challenges and will reward a proper ARG campaign with the kind of participation companies could only dream of before. Take a deeper look at the community and companies involved (AGR.com is a good place to start).
Juard Van Dijkhorst